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There are many funny encounters in orbit, like fielding questions from passengers on a space tour, being hailed about your ship’s extended warranty, and receiving an offer to party in zero-gravity.
#Interstellar rift Patch#
In orbit around worlds, you drift through a patch of space, maybe between asteroids that can be destroyed for resources. It provides the clever illusion of scale. Starfield is not a full-size or continuous representation of space. The Frontier has basic weapons too, needed to fend off space pirates roaming in orbit above planetary bodies. Once you land on any planet or moon, fast travel is unlocked and so zipping back and forth, without getting inside the ship, will become common. The ship’s faster-than-light drive facilitates jumps between planetary orbits, within a certain range. Constellation has given you the keys to their modest spaceship, called the Frontier, to navigate the many star systems occupied by humans (the only intelligent beings) and strange alien wildlife. With or without help, where you explore is completely up to you. It is a shame that only one can tag along at a given time because exploring the quiet moons would have benefitted from some banter. While not on Bioware’s level yet, companions are an iterative improvement over Bethesda's previous efforts. At the end, they might become friends or romantic partners. Eventually, it all leads to a lengthy companion quest, although these annoyingly bind that character to your hip until it is completed. The frequency of private chats increases if you do things they appreciate, which usually means being morally good. They offer great debriefs at the end of major quests and occasionally want to talk in private, bringing up their all-too-tragic pasts with unresolved issues that only you can help with. Companions occasionally speak during conversations, although most other participants tend to ignore them. Unless you plan on sneaking about or breaking the law, bringing a companion is worth it because they help in combat and carry equipment. Some of Constellation’s team can join you as companions. Although the main storyline is decent and has cool similarities to Skyrim, it is stretched thin and certain Constellation members needed more involvement. Constellation request that you bring back more, with a few clues to get you started. They come alive, almost, floating up into a rotating sphere. All want to understand the artifacts, and while the group has a few already, something weird happens when yours is added to the pile. There is good writing and voice work for the main group, no better demonstrated than when they express unique beliefs after a tragic incident. Other Constellation members bring their own strengths, and you get to know them in time. And Sam Coe is related to a famous explorer and is raising his daughter alone.
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Walter Stroud provides funding, as CEO of a spaceship manufacturing company.
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Sarah Morgan is their leader, and ex-soldier who has been through the wars in more ways than one. A member of an elusive exploration group, known as Constellation, asks you to take their spaceship and bring the artifact back to their headquarters in New Atlantis, the largest city in the Settled Systems.Ĭonstellation are a diverse group of explorers, desperate to learn about the unknown. When you are finally shipshape, it is time to ship out. You also select a character background and perks that occasionally pop up in quest dialogue. While the custom faces are pretty good, the hair styles are shabby and limited. Here you pick face presets, adjust body sizes, change noses, and make refinements. The encounter knocks you unconscious and, thanks to medicine in 2330, you get to create a human form with a robust character-creation tool. You start as a newbie miner on a remote moon and extract a strange metallic artifact that gifts you a vague cosmic vision. The interstellar adventure begins from a hole in the ground.
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